tag:blogger.com,1999:blog-8378574.post6164435346925350312..comments2023-04-13T03:57:37.221-04:00Comments on Croquet: InteroperabilityDavid A. Smithhttp://www.blogger.com/profile/08378620295464558412noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8378574.post-87343336795667901072008-03-29T00:39:00.000-04:002008-03-29T00:39:00.000-04:00While porting avatars between VWs might be a probl...While porting avatars between VWs might be a problem for all the reasons you mention, it would be extremely helpful to be able to move an avatar's "assets" or inventory around. The collaborators on one project I'm involved in, the <A HREF="http://slispaceflightmuseum.org" REL="nofollow">International Spaceflight Museum</A> in Second Life, have talked for several years about how much we would like to replicate at least some of our museum in other worlds, but because SL uses proprietary formats for things like avatars, scripts and objects, we will probably have to reengineer everything. The thought of doing that for 2 islands crammed with lots of IP (which would also have to be sorted out) is really daunting, especially if it would have to be done over for every new world we decided to enter.Kat Lemieuxhttps://www.blogger.com/profile/07189515528155373778noreply@blogger.com