Tuesday, March 25, 2008


I have been spending a large amount of time talking to people about interoperability in virtual worlds. One problem is defining what it means - and why it is important. From what I can tell, the main thing people are looking for is a way to easily traverse from one virtual world to another. It would be great to be able to jump through a portal from Second Life into Qwaq and back. We already support URLs as links between Qwaq spaces. Adding a Second Life island would be a bit tricky, but I think it could be done.

There is also mention of having one's avatar go along for the ride, but it turns out that this is not that important, and may not even be a good idea. One way to think about it is people already have multiple identities online. I have a work email address, personal email, and a number of random older email addresses that I still get mail from. I don't like mixing them, and I have different expectations for the kind of mail I get from them, and people have different expectations from me depending on whether it is a work or personal email. That doesn't even begin to address the difference in security requirements.

Avatars are context specific artifacts. My avatar in World of Warcraft makes no sense in my business world. An obfuscated name model like Second Life makes no sense in business either - good business practice is built upon a strong trust relationship. If I don't even know who you are I can't do business with you.

On the other hand, if you like how your avatar looks in world A, it would be nice to have a similar version in world B. I like having the same name for my email addresses at gmail and at Qwaq, even if my role in each is different.

1 comment:

Kat Lemieux said...

While porting avatars between VWs might be a problem for all the reasons you mention, it would be extremely helpful to be able to move an avatar's "assets" or inventory around. The collaborators on one project I'm involved in, the International Spaceflight Museum in Second Life, have talked for several years about how much we would like to replicate at least some of our museum in other worlds, but because SL uses proprietary formats for things like avatars, scripts and objects, we will probably have to reengineer everything. The thought of doing that for 2 islands crammed with lots of IP (which would also have to be sorted out) is really daunting, especially if it would have to be done over for every new world we decided to enter.